![]() However, despite these, whenever I’ve had a particular hankering for Heroes of Might & Magic, I still find myself breaking out Heroes of Might & Magic III HD, or the old Game Boy Color Heroes of Might & Magic II on my emulator devices. Immortal Realms was a fun attempt at bringing a gothic horror spin to both combat and empire-building. King’s Bounty II was a better-than-decent effort at bringing a very similar combat feel to an open-world RPG, for example. There have been noble efforts, to be sure. Apparently, the combination of turn-based tactical combat with turn-based empire-building strategy is harder to achieve than it seems, or something. ![]() Ubisoft’s mismanagement of the Heroes of Might & Magic property has been such a tragedy, because it has left a real void that no one else has quite managed to fill. ![]()
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